The webpage for this class is at http://graphics.cs.wisc.edu/WP/virtualreality11/
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Images of Virtual Reality Technologies in Action. (Photo Credit: Erik Jepsen/UCSD Calit2)
- Instructors
- Kevin Ponto
Michael Gleicher
- Time
- Tuesday/Thursday 11:00 am – 12:15pm
- Room
- 2349 ENGR HALL
- Intended Audience
- Students who are interested in exploring Virtual Reality, specially the working with the CAVE environment.
- Prerequisites
- This class is appropriate for Computer Science students, with programming experience in graphics (ie CS 559), or Art and Design oriented students, with experience in CAD, 3D modeling, or game art design. Please contact Kevin Ponto or Michael Gleicher if you have any questions.
- Overview
- The term Virtual Reality is generally used to describe an immersive interface between humans and computers. Often times, this is accomplished by surrounding the user with interactive graphics in order to give them the sense of being in the simulated world. This technology has a variety of applications in fields of design, medicine, defense, and entertainment (to name a few) and has been shown to be exceedingly valuable for training purposes, as users can experience a plethora of virtual scenarios without the dangers found in physical environments. The final goal of this technology is to produce something like the Holodeck from Star Trek.
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- One approach to creating these type of immersive virtual environments comes in the form of a Cave Automatic Virtual Environment (CAVE) (and yes…the acronym CAVE has the word Cave in it). CAVE systems use stereo projections on the walls of a room to give users a full 3D 360 degree viewpoint into a simulated environment (a video of a 4 sided CAVE can be found at http://www.youtube.com/watch?v=3-IWYU8WRsI). The new Wisconsin Institute of Discovery (WID) is currently in the process of building a CAVE system, which includes projections on all six sides (ceiling, floors and all four sides), and the possibility of enabling multiple users. Students taking this class will have hands-on access to this system for class projects.