Bio: Mike Gleicher is Professor of Computer Sciences, and is founder of the UW Graphics Group. He’s interested in most things involving the creation of use of pictures: visualization, animation, stylized rendering, photography and videography, etc. Lately, Mike has been thinking about visual comparisons, rethinking photography, animating social behaviors, and improvisational presentations. He came to Wisconsin in 1998 after spending time at Apple, Autodesk, Carnegie Mellon, and Duke.
Bio: Eftychios Sifakis is Assistant Professor of Computer Sciences and joined UW-Madison in 2011. His interests include physics-based modeling, biomechanics and scientific computing. Prior to UW-Madison, Eftychios obtained his PhD degree in Computer Science from Stanford University in 2007, and between 2007-2010 had been a postdoctoral researcher at the University of California Los Angeles. He has been a consultant with Intel Corporation, SimQuest LLC, and Walt Disney Animation Studios.
Bio: As a graduate student in the lab since 2009, my current research pursuits involve large-scale data analysis, integrating perception and visual design, and visual comparison. My broader research interests include data visualization, computer graphics, human-computer interaction, perceptual science, and machine learning.
Bio: A lab member since the summer of 2012, my current research explores ways of visualizing English literature. My research interests include visualization, human-computer interaction, machine learning, and procedural rhetoric.
Bio: A graduate student from the fall of 2010. My current research involves the development of communicative characters, including both embodied virtual agents and physical robots, that can use humanlike gaze behaviors to effectively communicate with people in a variety of contexts, including education, therapy, and collaborative work.
Bio: I have been at the graphics lab since the summer of 2010. My research interests include the digital humanities, generative art, and visualizing statistics for the lay audience.
Bio: A graduate student since 2013, I’m under the supervision of Eftychios Sifakis. My interests are focused on physics-based simulation and scientific computing. And I am a fan of soccer.
Bio: A lab member since fall 2010, I am specializing in physical simulation under Eftychios Sifakis. My general research interests include real-time performance for simulation along with virtual reality. I enjoy thought experiments, long winded arguments, and good science fiction.
Bio: I’m a second year grad student with an interest in communication as interface to information — expressive motion, data visualization, and providing intuitive access to the capabilities of computers and robots.
Bio: A graduate student since 2011, I am currently working on a project to study and develop effective cross-modal gaze mechanisms for embodied agents. My research interests revolve around development of expressive animation techniques for virtual humans, particularly animation of communicative behaviors such as gestures, facial animation, and gaze.
Bio: I joined the lab in fall 2011. My interests lie in bringing better graphical tools to (bio)chemists.
Bio: I am an undergraduate student, currently working on improving solvers used in physical simulations.
Bio: I completed my Masters thesis on virtual reconstruction of complex interior rooms. I like dealing with a lot of 3D point data and making sense out of them! (2012- Microsoft)
Bio: A graduate student from 2009-2013, I am currently working at Epic Systems. While at UW my research interests included controlling visual complexity in visualizations, and bringing animation tools to general audiences.
Bio: Kevin Ponto is an Assistant Professor of Design Studiees in the Living Environments Lab at UW. Kevin received his B.S. from the University of Wisconsin – Madison in Computer Engineering, his M.S. from the University of California, Irvine in Arts Computation Engineering, and his Ph.D. the University of California, San Diego in Computer Science. Kevin is currently working on projects in the field of Virtual Reality.