Bio: Mike Gleicher is Professor of Computer Sciences, and is founder of the UW Graphics Group. He’s interested in most things involving the creation of use of pictures: visualization, animation, stylized rendering, photography and videography, etc. Lately, Mike has been thinking about visual comparisons, communicative motion synthesis (for animated characters and robots), and a bunch of other things. For the 2013-2014 year he is a visiting Professor at the INRIA/University of Grenoble. He came to Wisconsin in 1998 after spending time at Apple, Autodesk, Carnegie Mellon, and Duke.
Bio: Eftychios Sifakis is Assistant Professor of Computer Sciences and joined UW-Madison in 2011. His interests include physics-based modeling, biomechanics and scientific computing. Prior to UW-Madison, Eftychios obtained his PhD degree in Computer Science from Stanford University in 2007, and between 2007-2010 had been a postdoctoral researcher at the University of California Los Angeles. He has been a consultant with Intel Corporation, SimQuest LLC, and Walt Disney Animation Studios.
Bio: I joined UW-Madison in 2014 as a postdoctoral researcher. I am interested in the numerical simulation of various phenomena and its applications to solving real world problems. I graduated from Stanford University in 2013 with a PhD in Computer Science.
Bio: A lab member since the summer of 2012, my current research explores ways of visualizing English literature. My research interests include visualization, human-computer interaction, machine learning, and procedural rhetoric.
Bio: A lab member since Spring 2015, my research focuses on human robot interaction. Currently, I work on improving the legibility of motion in robot arms. In general, my interests include machine learning, human computer interaction, and robotics.
Bio: A graduate student since 2013, I’m under the supervision of Eftychios Sifakis. My interests are focused on physics-based simulation and scientific computing. And I am a fan of soccer.
Bio: I joined the lab in spring 2016 and my research is focused on robotics. I am also very interested in Artificial Intelligence and plan to focus on it in my graduate studies.
Bio: A lab member since fall 2010, I am specializing in physical simulation under Eftychios Sifakis. My general research interests include real-time performance for simulation along with virtual reality. I enjoy thought experiments, long winded arguments, and good science fiction.
Bio: I’m a second year grad student with an interest in communication as interface to information — expressive motion, data visualization, and providing intuitive access to the capabilities of computers and robots.
Bio: A graduate student since 2011, I am currently working on a project to study and develop effective cross-modal gaze mechanisms for embodied agents. My research interests revolve around development of expressive animation techniques for virtual humans, particularly animation of communicative behaviors such as gestures, facial animation, and gaze.
Bio: I joined the lab as a graduate student in 2015 working in robotics and animation. My current research involves using trajectory optimization to create communicative motion in human-robot interactions. My general interests include music, making CG short films, and soccer.
Bio: I joined the lab in fall 2011. My interests lie in bringing better graphical tools to biochemists, and taking the task of model understanding through data visualization.
Bio: A graduate student in literary studies, I specialize in 18th-century British Literature. My research focuses on the history of reading and writing technologies, mediation, material networks, and Early Modern English dictionaries.
Danielle Albers Szafir
Bio: As a graduate student in the lab since 2009 (graduated 2015), Danielle’s research pursuits involved large-scale data analysis, integrating perception and visual design, and visual comparison. Her broader research interests include data visualization, computer graphics, human-computer interaction, perceptual science, and machine learning. Danielle is now an assistant professor at CU-Boulder.
Bio: I am a graduate student from the fall of 2010. My current research involves the development of communicative characters, including both embodied virtual agents and physical robots, that can use humanlike gaze behaviors to effectively communicate with people in a variety of contexts, including education, therapy, and collaborative work. Since Fall 2016, Sean is now at Microsoft Research as a researcher.
Bio: A graduate student since fall 2014. My research interests include ubiquitous computing, machine learning, and data visualization.
Bio: Michael has been with the Graphics Lab since the summer of 2010, obtaining his PhD in 2015. His research interests include the digital humanities, generative art, and visualizing statistics for the lay audience. Michael is now a post-doc at the University of Washington.
Bio: I completed my Masters thesis on virtual reconstruction of complex interior rooms. I like dealing with a lot of 3D point data and making sense out of them! (2012- Microsoft)
Bio: I’m a graduate student since the fall of 2014. My current research explores approaches to improving the legibility of robot motion. My general interests include computer graphics and human-robot interaction.
Bio: A graduate student from 2009-2013, I am currently working at Epic Systems. While at UW my research interests included controlling visual complexity in visualizations, and bringing animation tools to general audiences.
Bio: Raj was an undergraduate student (2011-2015), interested in physics based modeling and scientific computing. Raj is now at Stanford University for his post-graduate education.
Bio: Kevin Ponto is an Assistant Professor of Design Studiees in the Living Environments Lab at UW. Kevin received his B.S. from the University of Wisconsin – Madison in Computer Engineering, his M.S. from the University of California, Irvine in Arts Computation Engineering, and his Ph.D. the University of California, San Diego in Computer Science. Kevin is currently working on projects in the field of Virtual Reality.