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Footskate cleanup for motion capture editing

Lucas Kovar, John Schreiner, Michael Gleicher
Proceedings of the ACM SIGGRAPH Symposium on Computer Animation, page 97--104 — 2002
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While motion capture is commonplace in character animation, often the raw motion data itself is not used. Rather, it is first fit onto a skeleton and then edited to satisfy the particular demands of the animation. This process can introduce artifacts into the motion. One particularly distracting artifact is when the character’s feet move when they ought to remain planted, a condition known as footskate. In this paper we present a simple, efficient algorithm for removing footskate. Our algorithm exactly satisfies footplant constraints without introducing disagreeable artifacts.

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BibTex references

@InProceedings{KSG02,
  author       = "Kovar, Lucas and Schreiner, John and Gleicher, Michael",
  title        = "Footskate cleanup for motion capture editing",
  booktitle    = "Proceedings of the ACM SIGGRAPH Symposium on Computer Animation",
  pages        = "97--104",
  year         = "2002",
  publisher    = "ACM Press",
  address      = "San Antonio, Texas",
  doi          = "http://doi.acm.org/10.1145/545261.545277",
  url          = "http://graphics.cs.wisc.edu/Papers/2002/KSG02"
}
 

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