Stylizing Motion with Drawings
In this paper, we provide a method that injects the expressive shape deformations common in traditional 2D
animation into an otherwise rigid 3D motion captured animation. We allow a traditional animator to modify
frames in the rendered animation by redrawing the key features such as silhouette curves. These changes are then
integrated into the animation. To perform this integration, we divide the changes into those that can be made
by altering the skeletal animation, and those that must be made by altering the character’s mesh geometry. To
propagate mesh changes into other frames, we introduce a new image warping technique that takes into account
the character’s 3D structure. The resulting technique provides a system where an animator can inject stylization
into 3D animation.
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BibTex references
@InProceedings{LGXS03, author = "Li, Yin and Gleicher, Michael and Xu, Ying-Ching and Shum, Hyung-Yuen", title = "Stylizing Motion with Drawings", booktitle = "Proceedings of the Symposium on Computer Animation", month = "jul", year = "2003", url = "http://graphics.cs.wisc.edu/Papers/2003/LGXS03" }