Research

This page is still under construction.
Here is a list of our ongoing research projects.

Active:

  • conditionsPerceptually-Guided Analysis of Aggregation

    Drawing on the methodology of perceptual psychology, we are analyzing the task of aggregation of data to determine if novel encodings can outperform standard designs for the affordance of quick summarization and comparison of data sets.

  • lab sceneVirtual Reconstruction of complex interior rooms

    This work focuses on virtual reconstruction of building interiors from 3D scans provided by the Microsoft Kinect. The ultimate goal is to have a simple geometric representation of the room which may be thought as being equivalent to models made on commercial tools such as Autodesk Maya.

  • Deformable Solids

    This research is focused on the development of efficient and accurate algorithms and numerical techniques for physics-based modeling and simulation of deformable solids using a variety of material models.  This involves creating visually pleasing simulations in a reasonable amount of time while maintaining a high level of fidelity to the physics that govern the material behavior.

  • Gaze Mechanisms for Virtual AgentsDesigning Effective Gaze Mechanisms for Virtual Agents

    Virtual agents hold great promise in human-computer interaction with their ability to afford embodied interaction using nonverbal human communicative cues. Our goal is to explore how agents might achieve positive outcomes through seemingly subtle changes in gaze behavior and to identify specific design variables of gaze that might lead to such effects.

  • Picture-1Visualization of Large Text Corpora

    In collaboration with the Digital Humanities group, we are working on ways to visualize statistical patterns in large texts. Current projects include using tags to find out what sets apart Shakespeare from his contemporaries, and viewing the effects of Samuel Johnson's dictionary on the crystallization of the English language.


On Hiatus:


    Inactive:

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