November 29, 2004
Slides by Mike Gleicher for GameTech Seminar
Splined Transitions
n
Make a new motion that starts at the end
of M0 and ends at M1
n
Can use interpolation
n
n
Only works if interpolation works
n
Only works if timing isn’t important
n
(generally, it doesn’t work – it’s a bad idea)
m
0
m
1