Reading 14: Basics of Character Geometry

by Mike Gleicher on March 6, 2013

Please read Character rigging, deformations, and simulations in film and game production, by McLaughlin, Cutler and Coleman. It’s a survey by some real practitioners about what really gets done to make films and games.

ACM Digital Library

Course Reader

No Moodle Question, but be prepared to discuss this in class on March 13th.

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