Graphics Town (P10 and earlier) Hand-ins

by Mike Gleicher on December 1, 2015

We have started to grade P10 (and the graphics town project overall), but have run into some difficulties where people have not followed the instructions. Also many people have not turned in the assignment – so we wanted to warn you that this is your last chance.

You must turn in P10 on (or before) Friday December 4th.

The graphics town project will be graded this weekend (12/5) – so 12/4 is the hard deadline for P7, P8, P9 and P10. If you want to turn things in, now is your last chance. Late assignments are better than nothing.

In our initial examination of the assignments, we noted some problems. There is a (partial) list of things to fix below. If you turned in assignments without adding the comments on Canvas, please go back and add them (on or before 12/4). If you turned in the wrong files, please fix them.

Please note:

  1. You must turn in P9, even if you turn in P10. If you’ve turned in P10 already, you can turn in a P7, P8, or P9 that says “look at P10”. However, in your comments, you must still explain why your assignments meet the criteria (e.g. for P8 saying which texture you made yourself, and which texture wraps around). So, you must turn in a Canvas description for P8 and P9 even if you turned in a P10. (for P7, there was a problem with Canvas – but you still might want to have a posting there saying why your assignment meets the criteria).
  2. You need to turn in a P10. Even if it’s no better than your P9 (or P8 or P7).  But you need to actually put a project (with an html file) into your P10 directory.
  3. Don’t forget to turn in P9 on Canvas including the description of what advanced texturing you did. If we cannot figure out what you did, we can’t give you credit (and we can’t always guess). Be clear and honest (“I tried to get bump mapping to work, but it doesn’t look right” – is still worth more than just having a gray square that we puzzle over).
  4. Don’t forget to turn in P10 on Canvas, including a description of your project. Basically, if you don’t explain what we should see, we might not see it. You might describe your theme, where your textures came from, anything special we should notice, anything of particular technical merit (things you modeled yourself), what your “advanced texturing” examples are (how can we see them), where can we see good evidence of the world being effected by the time of day, any actions or behaviors
  5. For your assignments (especially for P10) – there should only be a single HTML file in your directory – otherwise we have to guess, and sometimes we guess wrong.
  6. If the features of your earlier assignments aren’t easily visible in your final (P10), make sure to note that in your commentary. For grading P10, we can look at your old assignments if you tell us. (tell us “I had working shadow maps in P9, but took them out for P10” – or “my P7 had specular lighting that worked with the sun direction, but in P10 all my objects are dull stone”).

In your writeup for P10 (handed in via canvas – comments are OK. if you prefer to have a readme file in your handin directory, you must have a link on canvas) you should consider addressing the following things (unless they are obvious):

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