Week in 559

The week in 559: Week 15 (Dec 7-11)

by Mike Gleicher on December 4, 2015

We’re getting to the end… so much graphics, so little time. Last week, you learned about ray tracing. If you haven’t done the reading, now is a time to catch up on it. There is also a quiz, and you have until when classes end to complete it. This week, we’ll learn about image-based graphics. […]

The week in 559: Week 13 (Nov 30-Dec4)

by Mike Gleicher on November 30, 2015

OK. This posting is being made a little late – Thanksgiving threw things off a little bit. This week, we will: Review color and perception – the reading quiz is actually about last week’s reading (and lecture). We understand if you do this a little late (this reminder is happening after the deadline). But don’t […]

The Week in 559: Thanksgiving Edition (Nov 23-27)

by Mike Gleicher on November 22, 2015

Whoops – this update is going out a little late. While reading 12 (and quiz 12) are due tomorrow, it’s OK to “read behind” the lecture. The quiz is actually on last week’s reading so you can just do it now. Last week, we wrapped up talking about curves and talked about surfaces in class. […]

The week in 559: Week 11 (Nov 16-20)

by Mike Gleicher on November 13, 2015

The past week, we learned about curves and wrapped up Graphics Town. This coming week, we’ll make use of what we’ve learned about curves and move on to surfaces. You should have already started with the train project. Monday, Nov 16: Reading 11 will make sure you’ve read about curves (and take a quiz on […]

The week in 559: Week 10 (Nov 9-13)

by Mike Gleicher on November 6, 2015

This past week, we started to talk about curves and shape, and you learned about Virtual Reality. You also implemented some advanced texturing in Graphics Town. This week, you’ll wrap up graphics town with program 10, and we’ll learn more about curves and surfaces. Monday (11/9) – Reading 10 is due. There is no quiz […]

The Week in 559: Week 9 (Nov 2-6)

by Mike Gleicher on November 1, 2015

Last week you took the midterm, implemented texturing in Graphics Town, and learned about advanced texturing. This week, we’ll start talking about shape, and have a guest lecture on Virtual Reality. And we’ll try to implement some of that advanced texturing. For Monday, November 2 – there is no homework assignment! There is a reading, […]

The Week in 559: Week 7 (Oct 19-23)

by Mike Gleicher on October 16, 2015

This past week, we learned about lighting and texturing. And you got to try out WebGL programming. Next week, we’ll dive deeper into lighting and texturing to look at some of the more practical aspects of actually writing the code to do it. You’ll start to work on project 2 (with programming assignment 7). And […]

The Week in 559: Week 6 (Oct 12-16)

by Mike Gleicher on October 9, 2015

This past week, we had a look at what it takes to program the graphics pipeline. We look at GLSL code to implement shaders, and JavaScript code using WebGL to send triangles down the pipeline. And hopefully, the loose ends of Programs 3 and 4 are wrapped up. Next week, you’ll get to try out […]

The week in 559: Week 5 (Oct 5-9)

by Mike Gleicher on October 2, 2015

Last week, we took some time to help people make sure they got the concepts behind P3. This caused some changes in schedule (be sure to read the discussion of how things are changing). We also learned how the graphics hardware works – which wasn’t meant to just be a history lesson. We’ll need to […]

The Week in 559: Week 4, September 28-October 2

by Mike Gleicher on September 25, 2015

This past week, we saw the basics of how to draw in 3D – the pipeline of steps that take our objects (triangles) to pixels on the screen. We focused on certain stages of the pipeline (Viewing, Projection, Visibility). In the coming week, we’ll see how that pipeline gets implemented. Your programming assignment has you […]