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<channel>
	<title>UW Graphics Group</title>
	<atom:link href="http://graphics.cs.wisc.edu/WP/feed/" rel="self" type="application/rss+xml" />
	<link>http://graphics.cs.wisc.edu/WP</link>
	<description></description>
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		<item>
		<title>CollabMOL Pymol Plugin Info</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2011/09/02/collabmol-pymol-plugin-info/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2011/09/02/collabmol-pymol-plugin-info/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 20:31:53 +0000</pubDate>
		<dc:creator>abryden</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=797</guid>
		<description><![CDATA[First in order to install CollabMOL you will need to modify PyMOL as below. These directions are only on OS X. It will work on windows with the same software packages but you will have to figure out how to &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2011/09/02/collabmol-pymol-plugin-info/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>First in order to install CollabMOL you will need to modify PyMOL as below. These directions are only on OS X. It will work on windows with the same software packages but you will have to figure out how to get it set up. If you want this process to be much easier, you could ask Schrödinger to include a new version of PyOpenGL in a future release of PyMOL. This whole procedure will only work with the standard version of the PyMOL interface that relies upon X11 and not the aqua interface.</p>
<p><strong>OS X pymol/OS modification instructions for game controller installation<br />
</strong>(assumes pymol installed)</p>
<p>download and install pygame</p>
<p>from<br />
<a href="http://f0o.com/~rene/stuff/pygame-1.9.2pre-py2.6-macosx10.6.mpkg.zip">http://f0o.com/%7Erene/stuff/pygame-1.9.2pre-py2.6-macosx10.6.mpkg.zip</a></p>
<p>&nbsp;</p>
<p>this appears to be down: use this instead</p>
<p><a title="http://www.pygame.org/ftp/pygame-1.9.2pre-py2.6-macosx10.6.mpkg.zip" href="http://www.pygame.org/ftp/pygame-1.9.2pre-py2.6-macosx10.6.mpkg.zip">http://www.pygame.org/ftp/pygame-1.9.2pre-py2.6-macosx10.6.mpkg.zip<br />
</a></p>
<p>download and install 360 controller drivers</p>
<p><a href="http://files.tattiebogle.net/360/360ControllerInstall.0.09.dmg">http://files.tattiebogle.net/360/360ControllerInstall.0.09.dmg</a></p>
<p>Install the modified OpenGL into pymol as follows:<br />
Use the tar file call realgl2.tar located at the following location:</p>
<p><a href="http://pages.cs.wisc.edu/~bryden/CollabMOL/realgl2.tar">http://pages.cs.wisc.edu/~bryden/CollabMOL/realgl2.tar</a><br />
&lt;pymol.app path&gt;/pymol/modules/pymol<br />
Use finder or command line for this.<br />
1.  untar the file in the download directory (a folder should appear)<br />
2.  copy the RealGL folder into the above directory.<br />
(note that in the finder you can explore the contents of an application by ctrl-clicking on an application and selecting show application contents)</p>
<p>This version of pyGL is more recent than the one that comes with pymol and is needed to draw the interface using the controllers and to pass pointer data around.</p>
<p><strong>Installing CollabMOL</strong></p>
<p>Download CollabMOL at: <a href="http://pages.cs.wisc.edu/~bryden/CollabMOL/collabmol.tar.gz">http://pages.cs.wisc.edu/~bryden/CollabMOL/collabmol.tar.gz</a></p>
<p>Unzip this and copy   WiiMOL_Pygame.py and WiiMOL_Plugin.py  to &lt;pymol .app-dir&gt;/pymol/modules/pmg_tk/startup</p>
<p>Copy the collabmol directory to &lt;pymol .app-dir&gt;</p>
<p>You will probably have to edit the command that sets the PYTHONPATH environment variable inside WiiMOL_Pygame.py and WiiMOL_Plugin.py to reflect the places you installed PyGame, PyOPENGL and collabmol.</p>
<p><strong>Start up PyMOL</strong></p>
<p>try to start WiiMol(what CollabMol is called inside the PyMOL menus) . It will ask you to find the main file for collabMOL. navigate to the CollabMOL directory you just copied and select it. You want to select WiiMOL_Main.py After this close PyMOL and restart it.</p>
<p>&nbsp;</p>
<p><strong>How to start collabmol</strong></p>
<p>Start WiiMOL after turning on the 360 controllers (using the plugin menu in the pymol tk interface).</p>
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		</item>
		<item>
		<title>GRAPE PyMOL Plugin</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2011/09/02/grape-pymol-plugin/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2011/09/02/grape-pymol-plugin/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 16:32:00 +0000</pubDate>
		<dc:creator>abryden</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=793</guid>
		<description><![CDATA[The GRAPE PyMOL plugin can be downloaded at http://pages.cs.wisc.edu/~bryden/GRAPE/GRAPEMol.tar.gz Installation directions and other documentation can be found at: http://pages.cs.wisc.edu/~bryden/GRAPE/Documentation.txt It is important to note that this plugin requires PyOpenGL and a recent version to be installed into the PyMOL installation. &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2011/09/02/grape-pymol-plugin/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The GRAPE PyMOL plugin can be downloaded at</p>
<p><a href="http://pages.cs.wisc.edu/~bryden/GRAPE/GRAPEMol.tar.gz">http://pages.cs.wisc.edu/~bryden/GRAPE/GRAPEMol.tar.gz </a></p>
<p>Installation directions and other documentation can be found at:</p>
<p><a href="http://pages.cs.wisc.edu/~bryden/GRAPE/Documentation.txt">http://pages.cs.wisc.edu/~bryden/GRAPE/Documentation.txt</a></p>
<p>It is important to note that this plugin requires PyOpenGL and a recent version to be installed into the PyMOL installation. The documentation touches on how to do this but it can be somewhat difficult. In order for this to really be easy to use, Schrödinger will need to update PyMOL to include a more recent version of PyOpenGL.</p>
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		</item>
		<item>
		<title>Welcome!</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2011/05/17/welcome/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2011/05/17/welcome/#comments</comments>
		<pubDate>Tue, 17 May 2011 19:40:17 +0000</pubDate>
		<dc:creator>Michael Correll</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=755</guid>
		<description><![CDATA[Here's what's going on around the <a href="http://cs.wisc.edu">University of Wisconsin Madison</a> Graphics Group.
To learn more about our graphics group, try our <a href="http://graphics.cs.wisc.edu/about/">About Page</a>.

Our old website (which contains more information about past research topics) is located <a href="http://cs.wisc.edu/graphics/GraphicsWeb/">here</a> <a href="http://graphics.cs.wisc.edu/WP/blog/2011/05/17/welcome/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is a placeholder while we build the new graphics group site. Sorry for the disorganization: content will be coming soon.</p>
<p>Here&#8217;s what&#8217;s going on around the <a href="http://cs.wisc.edu">University of Wisconsin Madison</a> Graphics Group.<br />
To learn more about our graphics group, try our <a href="http://graphics.cs.wisc.edu/about/">About Page</a>.</p>
<p>Our old website (which contains more information about past research topics) is located <a href="http://cs.wisc.edu/graphics/GraphicsWeb/">here</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Projects in Virtual Reality &#8211; Readings</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2010/12/17/projects-in-virtual-reality-readings/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2010/12/17/projects-in-virtual-reality-readings/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 23:11:04 +0000</pubDate>
		<dc:creator>Kevin Ponto</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=536</guid>
		<description><![CDATA[What’s Real About Virtual Reality? Frederick P. Brooks, Jr. http://www.cs.unc.edu/~brooks/WhatsReal.pdf The Ultimate Display by Ivan Sutherland, 1965 http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-the-ultimate-display-by-ivan-sutherland-1965/ A Note on Presence Terminology Mel Slater http://s3.amazonaws.com/publicationslist.org/data/melslater/ref-201/a%20note%20on%20presence%20terminology.pdf Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments Mel &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2010/12/17/projects-in-virtual-reality-readings/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>What’s Real About Virtual Reality?</strong><br />
Frederick P. Brooks, Jr.<br />
<a href="http://www.cs.unc.edu/~brooks/WhatsReal.pdf">http://www.cs.unc.edu/~brooks/WhatsReal.pdf</a></p>
<p><strong>The Ultimate Display</strong><br />
by Ivan Sutherland, 1965<br />
<a href="http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-the-ultimate-display-by-ivan-sutherland-1965/">http://www.wired.com/beyond_the_beyond/2009/09/augmented-reality-the-ultimate-display-by-ivan-sutherland-1965/</a></p>
<p><strong>A Note on Presence Terminology</strong><br />
Mel Slater<a href="http://s3.amazonaws.com/publicationslist.org/data/melslater/ref-201/a%20note%20on%20presence%20terminology.pdf"></p>
<p>http://s3.amazonaws.com/publicationslist.org/data/melslater/ref-201/a%20note%20on%20presence%20terminology.pdf</a></p>
<p><strong>Place illusion and plausibility can lead to realistic behaviour in immersive<br />
virtual environments</strong><br />
Mel Slater<br />
<a href="http://rstb.royalsocietypublishing.org/content/364/1535/3549.full.pdf+html">http://rstb.royalsocietypublishing.org/content/364/1535/3549.full.pdf+html</a></p>
<p><strong><strong>A head-mounted three dimensional display<br />
</strong></strong>Ivan E. Sutherland<br />
<a href="http://portal.acm.org/citation.cfm?id=1476589.1476686">http://portal.acm.org/citation.cfm?id=1476589.1476686</a></p>
<p><strong>In Cybertherapy, Avatars Assist With Healing</strong><br />
BENEDICT CAREY<br />
<a href="http://www.nytimes.com/2010/11/23/science/23avatar.html?_r=2&amp;ref=virtual_reality_computers">http://www.nytimes.com/2010/11/23/science/23avatar.html?_r=2&amp;ref=virtual_reality_computers</a></p>
<p><strong>Simulators Prepare Soldiers for Explosions of War</strong><br />
JAMES DAO<br />
<a href="http://www.nytimes.com/2010/01/23/us/23simulator.html?ref=virtual_reality_computers">http://www.nytimes.com/2010/01/23/us/23simulator.html?ref=virtual_reality_computers</a></p>
<p>AR</p>
<p><strong>Augmented Reality: Getting Beyond the Hype</strong><br />
William Hurley<br />
<a href="http://www.businessweek.com/technology/content/nov2009/tc2009112_353477.htm">http://www.businessweek.com/technology/content/nov2009/tc2009112_353477.htm</a></p>
<p>Future</p>
<p><strong>The Future of the CAVE</strong><br />
<span style="font-family: Calibri,Verdana,Helvetica,Arial;">Thomas  A. DeFanti, Daniel Acevedo, Richard A. Ainsworth, Maxine D. Brown,  Steven Cutchin, Gregory Dawe, Kai-Uwe Doerr, Andrew Johnson, Chris Knox,  Robert Kooima, Falko Kuester, Jason Leigh, Lance Long, Peter Otto, Vid  Petrovic, Kevin Ponto, Andrew Prudhomme, Ramesh Rao, Luc Renambot,  Daniel J. Sandin, Jurgen P. Schulze, Larry Smarr, Madhu Srinivasan,  Philip Weber, Gregory Wickham,</span></p>
<p><strong>Virtual and Augmented Reality 2020</strong><br />
Lawrence Rosenblum</p>
<p>http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&#038;arnumber=814551</p>
<p><strong>Reality Bytes</strong><br />
by Ken Parish Perkins<br />
<a href="http://www.americanwaymag.com/jeremy-bailenson-virtual-reality-stanford-university-virtual-human-interaction-lab">http://www.americanwaymag.com/jeremy-bailenson-virtual-reality-stanford-university-virtual-human-interaction-lab</a></p>
<p>VirtuSphere<br />
<a href="http://www.sciencedaily.com/videos/2006/0409-the_new_virtual_reality.htm">http://www.sciencedaily.com/videos/2006/0409-the_new_virtual_reality.htm</a></p>
<p>HMD<br />
<a href="http://vresources.org/HMD_rezanalysis.html">http://vresources.org/HMD_rezanalysis.html</a><br />
<a href="http://vresources.org/node/1151">http://vresources.org/node/1151</a></p>
<p>3d display<br />
<a href="http://gl.ict.usc.edu/Research/3DDisplay/">http://gl.ict.usc.edu/Research/3DDisplay/</a><br />
<a href="http://gizmodo.com/5084121/giz-explains-3d-technologies">http://gizmodo.com/5084121/giz-explains-3d-technologies</a></p>
<p>Reserach</p>
<p>http://notexactlyrocketscience.wordpress.com/2007/08/27/virtual-reality-illusions-produce-out-of-body-experiences-in-the-lab/</p>
<p>http://cb.nowan.net/blog/state-of-vr/state-of-vr-application/</p>
<p>http://portal.acm.org/citation.cfm?doid=1077534.1077549</p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/e/SxtlcxS3UIg"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/e/SxtlcxS3UIg" type="application/x-shockwave-flash" width="640" height="505" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>CS 638-1: Projects in Virtual Reality (Spring 2011)</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2010/11/16/projects-in-virtual-reality/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2010/11/16/projects-in-virtual-reality/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 20:42:32 +0000</pubDate>
		<dc:creator>Kevin Ponto</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=529</guid>
		<description><![CDATA[The webpage for this class is at http://graphics.cs.wisc.edu/WP/virtualreality11/ Instructors Kevin Ponto Michael Gleicher Time Tuesday/Thursday 11:00 am &#8211; 12:15pm Room 2349 ENGR HALL Intended Audience Students who are interested in exploring Virtual Reality, specially the working with the CAVE environment. Prerequisites &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2010/11/16/projects-in-virtual-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The webpage for this class is at <a href="http://graphics.cs.wisc.edu/WP/virtualreality11/">http://graphics.cs.wisc.edu/WP/virtualreality11/</a></p>
<dl>
<dt>
<div id="attachment_555" class="wp-caption alignnone" style="width: 648px"><a href="http://graphics.cs.wisc.edu/WP/wp-content/uploads/2010/11/combo.jpg"><img class="size-medium wp-image-555  " src="http://graphics.cs.wisc.edu/WP/wp-content/uploads/2010/11/combo.jpg" alt="" width="638" height="173" /></a><p class="wp-caption-text">Images of Virtual Reality Technologies in Action. (Photo Credit: Erik Jepsen/UCSD Calit2)</p></div>
</dt>
<dt>Instructors</dt>
<dd><a href="mailto:kponto@cs.wisc.edu">Kevin Ponto </a><br />
<a href="http://pages.cs.wisc.edu/~gleicher/">Michael Gleicher </a> </dd>
<dt>Time</dt>
<dd> Tuesday/Thursday 11:00 am &#8211; 12:15pm </dd>
<dt>Room</dt>
<dd> 2349 ENGR HALL</dd>
<dt>Intended Audience</dt>
<dd> Students who are interested in exploring Virtual Reality, specially the working with the CAVE environment.</dd>
<dt>Prerequisites</dt>
<dd> This class is appropriate for Computer Science students, with programming experience in graphics (ie CS 559), or Art and Design oriented students, with  experience in CAD, 3D modeling, or game art design.  Please contact <a href="mailto:kponto@cs.wisc.edu">Kevin Ponto </a> or <a href="mailto:gleicher@cs.wisc.edu"> Michael Gleicher </a> if you have any questions. </dd>
<dt>Overview</dt>
<dd>The term Virtual Reality is generally used to describe an immersive interface between humans and computers.  Often times, this is accomplished by surrounding the user with interactive graphics in order to give them the sense  of being in the simulated world.  This technology has a variety of applications in fields of design, medicine, defense, and entertainment (to name a few) and has been shown to be exceedingly valuable for training purposes, as users can experience a plethora of virtual scenarios without the dangers found in physical environments.  The final goal of this technology is to produce something like the<a href="http://en.wikipedia.org/wiki/Holodeck"> Holodeck </a> from Star Trek. </dd>
<dd> </dd>
<dd>One approach to creating these type of immersive virtual environments comes in the form of a Cave Automatic Virtual Environment (CAVE) (and yes…the acronym CAVE has the word Cave in it).   CAVE systems use stereo projections on the walls of a room to give users a full 3D 360 degree viewpoint into a simulated environment (a video of a 4 sided CAVE can be found at <a href="http://www.youtube.com/watch?v=3-IWYU8WRsI">http://www.youtube.com/watch?v=3-IWYU8WRsI</a>).  The new Wisconsin Institute of Discovery (WID) is currently in the process of building a CAVE system, which includes projections on all six sides (ceiling, floors and all four sides), and the possibility of enabling multiple users.  Students taking this class will have hands-on access to this system for class projects.</p>
</dd>
<dd> </dd>
<dd> </dd>
<dd>The course objectives are to:</p>
<ul>
<li>Promote the understanding of VR technology, including understanding potential benefits and limits.</li>
</ul>
<ul>
<li>Develop and evaluate technologies in virtual environments.</li>
</ul>
<ul>
<li>Work as a small team to build a VR application.  As these teams may be interdisciplinary, students will need to combine technical skills with imagination, creativity, and innovative ideas.</li>
</ul>
</dd>
<dt>Structure</dt>
<dd>This course will be organized into two separate meetings per week.  One session will be a held as a lecture, where discussions will focus on the history, theory, implementations, research,  and future direction of VR technologies.  This session will require weekly readings and thoughtful discussion. </dd>
<dd>The second session will be held to as an open lab to work on projects, discuss and critique ideas between groups, and test projects in the CAVE.  Two startup projects will be done in the first 6 weeks in order to get students acclimated to the CAVE technology.  After this, groups of 3-4 will be formed which will produce a final project based ideas generated from in class discussions.  Groups will be required to submit deliverables every 2 weeks to show progress on their project.  Final projects will be accompanied by a short paper, presenting the project in context with the related work in the field. </dd>
</dl>
<dt>Proposed Schedule </dt>
<dd>
<pre>Week 1: Introduction to Virtual Reality
Week 2: History and Theory of Virtual Reality
Week 3: 3D Display Technology
Week 4: Tracking
Week 5: Interfaces for Virtual Reality
Week 6: Augmented Reality
Week 7: Applications of Virtual Reality Technology
Week 8: Virtual Reality Challenges
Week 9: Future Direction of Virtual Reality
Week 10-15: Projects Discussion</pre>
</dd>
<dd> </dd>
<dd> </dd>
<dd> </dd>
<dd> </dd>
<dd> </dd>
<dd> </dd>
<dd> </dd>
<dd> </dd>
<blockquote><dd> </dd>
</blockquote>
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		<title>Adding Paper Information</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-paper-information/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-paper-information/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 18:02:47 +0000</pubDate>
		<dc:creator>Michael Correll</dc:creator>
				<category><![CDATA[Lab Policies]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=396</guid>
		<description><![CDATA[If you want to add a new Graphics publication, or modify an existing one, you will need to undertake the following steps: Follow the Intranet link. You will need to log in using your CSL credentials. If you are already &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-paper-information/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you want to add a new Graphics publication, or modify an existing one, you will need to undertake the following steps:</p>
<ol>
<li>Follow the Intranet link. You will need to log in using your CSL credentials.</li>
<li>If you are already a listed author in the database, continue. Otherwise add yourself using the Authors link under Publication Database.</li>
<li>Follow the Publications link under Publication Database and add or edit your publication, making a note of the name assigned to it in the database (for instance a paper by John Doe in 2000 might be Doe00, a paper by John Doe and Jane Doe in 2010 might be DD10).</li>
<li>Upload associated media (pictures, movies, pdfs) to the /p/graphics/public/htdocs/Papers/YEAR/CODE/ directory, where the year is the publication year and the code is the name from step 3.</li>
<li>abstract.html and info.html are reserved for the abstract information and a &#8220;see also&#8221; section. Use info.html to direct people to your research page or other related pages.</li>
<li>Once all of your files have been updated, go to your publication page and hit &#8220;update&#8221; to alert the database to the changes you have made.</li>
</ol>
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		</item>
		<item>
		<title>Adding Research Information</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-research-information/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-research-information/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 17:55:39 +0000</pubDate>
		<dc:creator>Michael Correll</dc:creator>
				<category><![CDATA[Lab Policies]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=394</guid>
		<description><![CDATA[If you want your research to be listed on the graphics research page you will need to undertake the following steps: Register for an account. You must use a wisc or cs.wisc.edu email address for registration. Wait for your account &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-research-information/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you want your research to be listed on the graphics research page you will need to undertake the following steps:</p>
<ol>
<li>Register for an account. You must use a wisc or cs.wisc.edu email address for registration.</li>
<li>Wait for your account registration to be processed.</li>
<li>Log in to the wordpress site.</li>
<li>Go to the &#8220;Research&#8221; menu and click &#8220;Add Research Description&#8221;</li>
<li>Go  to the HTML viewer and change every property in capital letters. If you  want to upload an image directly using the WordPress media upload tools  you may, but make sure that it is inserted as a left-aligned image.</li>
<li>In the &#8220;Categories&#8221; tab make sure you check one of the options underneath &#8220;Research:&#8221; Active, Inactive, or On Hiatus.</li>
<li>Hit publish!</li>
</ol>
<p>If  you want to alter your description (including changing your category take on or drop a project), log in, go the the Research-&gt;Research menu, and edit your description.</p>
]]></content:encoded>
			<wfw:commentRss>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-research-information/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adding Personal Information</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-personal-information/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-personal-information/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 17:51:09 +0000</pubDate>
		<dc:creator>Michael Correll</dc:creator>
				<category><![CDATA[Lab Policies]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=392</guid>
		<description><![CDATA[If you want to be listed on the graphics members page you will need to undertake the following steps: Register for an account. You must use a wisc or cs.wisc.edu email address for registration. Wait for your account registration to &#8230; <a href="http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-personal-information/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you want to be listed on the graphics members page you will need to undertake the following steps:</p>
<ol>
<li>Register for an account. You must use a wisc or cs.wisc.edu email address for registration.</li>
<li>Wait for your account registration to be processed.</li>
<li>Log in to the wordpress site.</li>
<li>Go to the &#8220;People&#8221; menu and click &#8220;Add Person&#8221;</li>
<li>Change the title of the  person to your own, in &#8220;Lastname,Firstname&#8221; format </li>
<li>Go to the HTML viewer and change every property in capital letters. If you want to upload an image directly using the WordPress media upload tools you may, but make sure that it is inserted with identical style to the template.</li>
<li>In the &#8220;Categories&#8221; tab make sure you check one of the options underneath &#8220;People:&#8221; Alumni, Faculty, Friends, or Students.</li>
<li>Hit publish!</li>
</ol>
<p>If you want to alter your description (including changing your category when you graduate or switch labs), log in, go the the People-&gt;People menu, and edit your description.</p>
]]></content:encoded>
			<wfw:commentRss>http://graphics.cs.wisc.edu/WP/blog/2010/10/13/adding-personal-information/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Status Reports</title>
		<link>http://graphics.cs.wisc.edu/WP/blog/2010/09/30/status-reports/</link>
		<comments>http://graphics.cs.wisc.edu/WP/blog/2010/09/30/status-reports/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 18:39:21 +0000</pubDate>
		<dc:creator>Michael Correll</dc:creator>
				<category><![CDATA[Lab Policies]]></category>

		<guid isPermaLink="false">http://graphics.cs.wisc.edu/WP/?p=345</guid>
		<description><![CDATA[If you are an RA, or an undergrad doing a directed study under Mike Gleicher, you ought to be doing weekly status reports. More information can be found here.]]></description>
			<content:encoded><![CDATA[<p>If you are an RA, or an undergrad doing a directed study under Mike Gleicher, you ought to be doing weekly status reports. </p>
<p>More information can be found <a href="http://pages.cs.wisc.edu/~gleicher/Web/Advice/StatusReports">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://graphics.cs.wisc.edu/WP/blog/2010/09/30/status-reports/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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