Hank and Russel – Survival

by prakriya on November 3, 2011

HankRussel_Survival

{ 2 comments }

gleicher November 7, 2011 at 4:52 pm

This proposal is really too vague to comment about meaningfully. The idea of a dungeon game where you outsmart your enemies could mean lots of things. Many of them good. But each on has different challenges.

Sheng-peng Wu November 7, 2011 at 8:01 pm

Thanks much for the comment; it’s right to the point. I think the main reason it’s vague is that I had a prototype of a 2D puzzle game with rotatable walls in mind, and Russel was considering another prototype of a 3D dungeon game with other mechanics. Eventually, it could be a 3D dungeon game with rotatable walls to hide from and trap monsters (with or without minimaps). Players have to reach exits with the right keys/treasures to move on to the next stage. We’re open to changing mechanics if groups find these ideas interesting.

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