helloshader-helloshader

The “HelloShader” tutorial was written a ways back by a former 559 student (Cody Robson). Its useful since it shows both the C++ and GLSL sides to do things like setting up shaders and setting up textures.

Some of the key functionality (loading and compiling shaders) has been put into the ShaderTools example code.

As you look through these tutorials, beware that they haven’t been updated in a while so some of the details (like how to set up FlTk on CSL windows, or which extension manager to use) might be out of date.

Proceed to the first part, HelloShader.HelloShader0.

Page last modified on November 13, 2008, at 12:34 PM