main-q1023

Questions from class Notecards

Form of the midterm

  • What topics/chapters/readings are on the exam?
  • Are old exams available?
  • Do I need to remember the forms of the matrices?
  • What equations are important to memorize? (especially with lighting)
  • Is lighting and shading included?

Projects

  • Can the projects be posted earlier?

Projection

  • We put the image plane in front of the focal point, isn’t it really behind (in the pinhole model)? (with nice pictures)
  • Can you put a lens where the pinhole is?

Primitive-based graphics

  • why not just start with atoms and photons and work from the ground up?

Visibility

  • Is the Z-Buffer always the same size as the screen? Can there be compression?

Shading

  • For per-pixel shading, do we need a normal per-pixel
  • How do you do per-pixel shading if the pixels are in screen coordinates and the triangles are in something else?

Lighting

  • Are the lighting equations the same for ray-tracing?
  • Why would OpenGL need non-unit length vectors except to annoy us?
  • Do the different lighting components blend aS+(1-a)D?

Kinematics

  • Can we do an example?
Page last modified on October 24, 2009, at 09:16 PM