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Motion Editing with Spacetime Constraints

1997 Symposium on Interactive 3D Graphics, page 139--148 — apr 1997
    Download the publication : SpacetimeEditing.pdf [215Ko]  
    In this paper, we present a method for editing a pre-existing motion such that it meets new needs yet preserves as much of the original quality as possible. Our approach enables the user to interactively position characters using direct manipulation. A spacetime constraints solver finds these positions while considering the entire motion. This paper discusses the three central challenges of creating such an approach: defining a constraint formulation that is rich enough to be effective, yet simple enough to afford fast solution; providing a solver that is fast enough to solve the constraint problems at interactive rates; and creating an interface that allows users to specify and visualize changes to entire motions. We present examples with a prototype system that permits interactive motion editing for articulated 3D characters on personal computers.

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    BibTex references

    @InProceedings{Gle97a,
      author       = "Gleicher, Michael",
      title        = "Motion Editing with Spacetime Constraints",
      booktitle    = "1997 Symposium on Interactive 3D Graphics",
      pages        = "139--148",
      month        = "apr",
      year         = "1997",
      url          = "http://graphics.cs.wisc.edu/Papers/1997/Gle97a"
    }
    
     

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