Comparative Analysis of Constraint-Based Motion Editing Methods
Tools for assisting with editing human motion have become one of the most active
research areas in the field of computer animation. Not surprisingly, the area
has demonstrated some stunning successes in both research and practice. This paper
explores the range of constraint-based techniques used to alter motions while
preserving specific spatial features. We examine a variety of methods, defining a
taxonomy of these methods that is categorized by the mechanism employed to enforce
temporal constraints. We pay particular attention to a less explored category
of approaches that we term per-frame inverse kinematics plus filtering, and show
how these methods may provide an easier to implement system that has many of
the benefits of other approaches.
Images and movies
BibTex references
@InProceedings{Gle00a, author = "Gleicher, Michael", title = "Comparative Analysis of Constraint-Based Motion Editing Methods", booktitle = "Symposium on Human Modeling and Animation", year = "2000", url = "http://graphics.cs.wisc.edu/Papers/2000/Gle00a" }