Comparing Constraint-Based Motion Editing Methods
Graphical Models, Volume 63, Number 2, page 107--134 — mar 2001
Tools for assisting with editing human motion have become one of the most active
research areas in the field of computer animation. Not surprisingly, the area has
demonstrated some stunning successes in both research and practice. This paper explores
the range of constraint-based techniques used to alter motions while preserving
specific spatial features. We examine a variety of methods, defining a taxonomy of
these methods that is categorized by the mechanism employed to enforce temporal
constraints.We pay particular attention to a less explored category of techniques that
we term per-frame inverse kinematics plus filtering, and we show how these methods
may provide an easier to implement while retaining the benefits of other approaches.
Images and movies
BibTex references
@Article{Gle01, author = "Gleicher, Michael", title = "Comparing Constraint-Based Motion Editing Methods", journal = "Graphical Models", number = "2", volume = "63", pages = "107--134", month = "mar", year = "2001", doi = "10.1006/gmod.2001.0549", url = "http://graphics.cs.wisc.edu/Papers/2001/Gle01" }