Motion Path Editing
Proceedings of the 2001 ACM Symposium on Interactive 3D Graphics — mar 2001
In this paper we provide methods that allow for path-based editing
of existing motion data. We begin by exploring the concept of path
as an abstraction of motion, and show how many of the common
motion editing tools fail to provide proper control over this useful
property. We provide a simple extension to displacement mapping
methods that provide better control over the path in a manner that is
easy to implement in current systems. We then extend this simple
method to avoid violation of geometric constraints such as footskate.
Images and movies
BibTex references
@InProceedings{Gle01a, author = "Gleicher, Michael", title = "Motion Path Editing", booktitle = "Proceedings of the 2001 ACM Symposium on Interactive 3D Graphics", month = "mar", year = "2001", organization = "ACM", url = "http://graphics.cs.wisc.edu/Papers/2001/Gle01a" }