Footskate cleanup for motion capture editing
Proceedings of the ACM SIGGRAPH Symposium on Computer Animation, page 97--104 — 2002
While motion capture is commonplace in character animation, often
the raw motion data itself is not used. Rather, it is first fit onto a
skeleton and then edited to satisfy the particular demands of the animation.
This process can introduce artifacts into the motion. One
particularly distracting artifact is when the character’s feet move
when they ought to remain planted, a condition known as footskate.
In this paper we present a simple, efficient algorithm for removing
footskate. Our algorithm exactly satisfies footplant constraints
without introducing disagreeable artifacts.
Images and movies
BibTex references
@InProceedings{KSG02, author = "Kovar, Lucas and Schreiner, John and Gleicher, Michael", title = "Footskate cleanup for motion capture editing", booktitle = "Proceedings of the ACM SIGGRAPH Symposium on Computer Animation", pages = "97--104", year = "2002", publisher = "ACM Press", address = "San Antonio, Texas", doi = "http://doi.acm.org/10.1145/545261.545277", url = "http://graphics.cs.wisc.edu/Papers/2002/KSG02" }