Snap Together Motion: Assembling Run-Time Animation
Many virtual environments and games must be populated with synthetic
characters to create the desired experience. These characters
must move with sufficient realism, so as not to destroy the visual
quality of the experience, yet be responsive, controllable, and efficient
to simulate. In this paper we present an approach to character
motion called Snap-Together Motion that addresses the unique demands
of virtual environments. Snap-Together Motion (STM) preprocesses
a corpus of motion capture examples into a set of short
clips that can be concatenated to make continuous streams of motion.
The result process is a simple graph structure that facilitates
efficient planning of character motions. A user-guided process selects
“common” character poses and the system automatically synthesizes
multi-way transitions that connect through these poses. In
this manner well-connected graphs can be constructed to suit a particular
application, allowing for practical interactive control without
the effort of manually specifying all transitions.
Images and movies
BibTex references
@InProceedings{GSKJ03a, author = "Gleicher, Michael and Shin, Hyun Joon and Kovar, Lucas and Jepsen, Andrew", title = "Snap Together Motion: Assembling Run-Time Animation", booktitle = "Proceedings of the Symposium on Interactive 3D Graphics", month = "apr", year = "2003", url = "http://graphics.cs.wisc.edu/Papers/2003/GSKJ03a" }