Splicing Upper-Body Actions with Locomotion
This paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing,
the upper-body action of one motion example to the lower-body locomotion of another. Existing splicing algorithms
do little more than copy degrees of freedom (DOFs) from one motion onto another. This naïve DOF replacement
can produce unrealistic results because it ignores both physical and stylistic correlations between various joints
in the body. Our approach uses spatial and temporal relationships found within the example motions to retain
the overall posture of the upper-body action while adding secondary motion details appropriate to the timing
and configuration of the lower body. By decoupling upper-body action from lower-body locomotion, our motion
synthesis technique allows example motions to be captured independently and later combined to create new natural
looking motions.
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BibTex references
@Article{HKG06, author = "Heck, Rachel and Kovar, Lucas and Gleicher, Michael", title = "Splicing Upper-Body Actions with Locomotion", journal = "Computer Graphics Forum", number = "3", volume = "25", month = "sep", year = "2006", note = "Proceedings Eurographics 2006", url = "http://graphics.cs.wisc.edu/Papers/2006/HKG06" }