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More Motion Capture in Games: Can We Make Example-Based Approaches Scale?

Motion in Games — 2008
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Synthesis-by-Example (SBE) approaches have been successful at animating characters in both research and practice (games). These approaches assemble motions from pre-recorded examples, usually motion captured or keyframed. To date, the methods have relied on a small set of simple, generic building blocks for assembling the motions. To meet the increasing demands for better character movement and control in games, the approaches will need to evolve. An obvious path to address these challenges, employing increasingly large collections of examples, is enabled by recent research. However, scaling up the number of examples is unlikely to sufficiently scale up the quality of the character animation. Methods that make better use of examples will be required.

BibTex references

@InProceedings{Gle08,
  author       = "Gleicher, Michael",
  title        = "More Motion Capture in Games: Can We Make Example-Based Approaches Scale?",
  booktitle    = "Motion in Games",
  series       = "Lecture Notes in Computer Science",
  year         = "2008",
  editor       = "Arjan Egges and Arno Kamphuis and Mark Overmars",
  publisher    = "Springer",
  doi          = "http://dx.doi.org/10.1007/978-3-540-89220-5_9",
  url          = "http://graphics.cs.wisc.edu/Papers/2008/Gle08"
}
 

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