Papers on Skinning

by Mike Gleicher on March 18, 2011 · 1 comment

in Readings

You will get instructions as to what you are supposed to do with these papers later. Everyone will read a subset of them. If you have any suggestions for papers to be added, add a comment to this posting.

A. Basic Skinning – The Classics

  1. Mohr & Gleicher. Building efficient, accurate character skins from examples. SIGGRAPH 2003.,
  2. Lewis, et al.  Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation.

B. Basic Skinning –The Modern Take

  1. Kavan, et al. Geometric skinning with approximate dual quaternion blending. ACM ToG, 2008.
  2. Merry, et al. Animation space: A truly linear framework for character animation. ToG 2006.

C. Cage-Based Skinning

  1. Austin. Moving Remy in Harmony: Pixar’s Use of Harmonic Functions. American Mathematical Society.
  2. Joshi, et al. Harmonic Coordinates for Character Articulation SIGGRAPH 2007.
  3. Ju, et al. Reusable skinning templates using cage-based deformations. SIGGRAPH Asia 2008.

D. Other things of interest

  1. Kry, et al. EigenSkin: real time large deformation character skinning in hardware. SCA 2002.
  2. Baran&Popovic. Automatic Rigging of 3D Characters. SIGGRAPH 2007.
  3. Gal et al. iWIRES: an analyze-and-edit approach to shape manipulation. SIGGRAPH ‘09.
  4. James and Twigg. Skinning Mesh Animations. SIGGRAPH ’05. (project page)

E. Surveys we have no on-campus access to

note: these surveys are only available on campus

  1. Cohen-Or. Space Deformations, Surface Deformations and the Opportunities In-Between. J of Comp Sci & Tech. (pdf
  2. Xu & Zhou. Gradient Domain Mesh Deformation — A Survey. J of Comp Sci & Tech. (pdf

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