Lecture 22: FIlm

by Mike Gleicher on April 15, 2013

Filmmaking:Intro

  • Art of telling a story through a sequence of moving images
  • Art of compressing (or expanding) time and space
    • 3D world (universe) –> 2D screen
      • follow the story however it goes
    • Lifetimes –> Minutes (or moments to minutes)
      • Rare that a film is “real-time”
      • Time expansion rare (except at a small scale)
  • Art of controlling the viewer’s attention
    • head in a vice model
    • Tell viewer where to look (or where not to look)

Film in a day?

  • No way – some of the high points, vocabulary
  • Old days: forced people to buy a book and read
  • Awareness of subtle art

Subtle Art

  • Amazing thing about film is that you don’t notice it
  • Cinematic devices (cuts, camera moves, …) – just happen
  • Cigarette burns (don’t notice until someone tells you)
  • Seeing what is going on can enhance your appreciation
    • Learn to be able to pay attention
    • Doesn’t preclude being able to sit back and enjoy the ride

Film from Me?

  • No – not a film professor
  • Don’t have examples at my fingertips
    • subtle – I can’t always identify
    • I don’t have standard examples
  • Idea: bad examples, where things aren’t so subtle, medium becomes obvious
  • My own Film 101 films

Comparison with theater

Aspects to think about

  • Mise-en-scene
  • Composition (static and dynamic)
  • Editing and continuity

Mise-en-scene

  • control of everything – to most effectively tell story
  • everything in front of camera
    • design of sets, props, costumes, lighting, …
    • space

Composition

Frame (using hands) to narrow world to box

  • control what viewer sees (and doesn’t)
  • composition outside of the frame
  • guides attention
  • guides affect
  • main types based on framings
    • ecu, cu, ms, ls, els
  • can serve functional roles
    • details in an exteme close-up
    • establishing shot (give sense of space)
    • point of view shot
    • dialog shots, 2-shots
  • angles
  • balance
  • framing
  • headroom
  • leading
  • thirds
  • centering

Focus and depth of field as a tool to guide eye through the frame

Visual salience to guide the viewers eye through the frame

Moving the Camera

Why?

  • extend image size
  • connect 2 things
  • keep focus on moving object
  • convey motion
  • slow reveal
  • draw attention (zoom in)
  • give context (zoom out / dolly out)
  • make viewer sick

Unnatural act of having your viewpoint changed

Types of moves (based on movement)

  • Pan
  • Tilt
  • Zoom
  • Dolly/Truck/Crane
    • parallel
    • in the direction of camera (contrast with zooming)
  • Along an arbitrary path
  • Hand-held
  • Steady-cam
  • Damped platforms and stabilization

Types of moves (based on semantics)

  • Tracking shot
    • leading the action
  • Panorama shot
  • Motion in frame
  • Following the frame

Editing

Kinds of editing

  • Contnuity style – you don’t notice cuts
    • ironically, usually means there are bigger gaps
  • Montage (chopped up)
  • Experimental
  • Parallel
  • Discontinuous
    • contrast between segments
  • Transitions

Pacing

  • how long are shots?
  • adjusting timing sets pace (quick cuts MTV style, longer cuts old style)
    • use control over pacing to raise excitement, …
  • various common patterns
    • question and answer format
      • often used – pulls viewer forward
      • creates tensions
    • action and response
  • variety of shots to avoid boredom

Cuts

  • connection between 2 shots
  • Match cut – things flow
  • Jump cut – jarring – viewer notices
    • usually because of small change
  • Real cut
    • switch to a different time and place (time/space compression)
  • How to avoid jump cuts
    • change image size / viewpoint “enough”
    • cut on action (so its obvious that things are connected)
  • Continuity via narrative

Conveying geometry of the world

  • establishing shots so people get a sense of the space
  • consistency of viewpoints
  • 180 degree rule (stay on the same side of action line)
    • tennis game example
    • how to cross the line
      • move over the line
      • move to line and then over
      • move away to something very different

Tin Toy Cinematography (neat because its simple)

  • Opening shot – room (pixar logo bag), toys, convey importance of TinToy
  • Only then does he come to life.
  • Establishing shot of room (sense before baby enters)
  • Foreshadowing – Tin Toy looking around before baby enters
  • Baby enters – nuetral shot of baby and TT (establish scale)
  • Action/response (play with toys / TT watches)
  • Cut on action – breaking chain
    • clearly some overlap (tin toy reacts AFTER we see crash)
  • Low angle shots of baby chasing tin toy
  • Non-low angle shot of fall (empathize with baby)
  • Off-screen action (baby throwing TT) – but you know it was happening

My film 1 Films

  • Jump cuts (I was trying!)
  • Forced manipulations of time and space
  • Filmmaking is obvious – forced attempts to used composition and editing devices
  • Bad lighting!
  • Working in film really makes you think
    • edits are rough (and not undo-able or previewable)
    • 1 camera (so you need to plan)
    • bad light properties
    • low amounts of control
    • no immediate feedback (developing time)
    • costly to reshoot
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