October 2012

Lecture 13: (10/30) Random Tech Thoughts

by Mike Gleicher on October 30, 2012

Administrivia: Project 2: Kudos, Post-Mortems Project 3: Prep for Thursday Small topics – that may or may not be useful. Goals for Programming http://research.cs.wisc.edu/graphics/Courses/679-s2007/Main/GameProgramming Engine Architecture (memory management, entity systems, …) Data Driven Programming Memory management http://research.cs.wisc.edu/graphics/Courses/679-s2007/Main/MemoryManagement Entity system article http://gamedeveloper.texterity.com/gamedeveloper/201111?pg=17#article_id=121394 Perlin Noise (as a way at lots of concepts) http://research.cs.wisc.edu/graphics/Courses/679-s2007/Main/Noise

The Week in 679: Week 9 October 29-Nov 2

by Mike Gleicher on October 27, 2012

This coming week in 679 we’ll switch from project 2 to project 3. Tuesday, October 30 – In lecture, we’ll talk about some aspects of game programming. Your project 2 post-mortem is due. Thursday, November 1 – In class time, we’ll have project pitches. Each design pair will give a 3-5 minute pitch for their […]

Lab Assignment from 10/19

by mark on October 23, 2012

Apologies for not posting this earlier, make sure it’s in by the class time on Thursday if you haven’t gotten to it. The assignment is simple: each student shows their game to 2 other students in the class, each from a different group. Write down the name of the student and the details of your […]

Lecture 12: (10/23) Project 2&3 Discussion

by Mike Gleicher on October 23, 2012

Last week review. Handin mechanics – class mechanics (feedback from playtests) – postmortems Reflection exercise – 2 concepts from game design discussion and how they are reflected in your game. 1 that you are getting right, 1 that you aren’t (may try to fix). project 3 some thoughts on working together not a “realistic” team […]

Assignment 6: Project 2 Post-Mortem

by Mike Gleicher on October 22, 2012

This assignment is really part of Project 2, but since it is done individually (rather than with your partner) we will call it an assignment. It is due before class on Tuesday, October 30. The reason for this deadline is that you’ll be starting project 3, and we want to have project 2 out of […]

Project 3: Plans

by Mike Gleicher on October 22, 2012

(note: this is the 2nd milestone in the project – make sure you’ve read all the early stuff beginning with the overview). With all of the proposals discussed, and the critiques available, teams can choose to build any of the games proposed (each team must pick one of the proposals). A team is welcomed to […]

Project 3

by Mike Gleicher on October 22, 2012

Project 3 has been posted. Check the overview page first. It will lead you to a page about the proposal phase (which you will be doing next week) and the rules about the games you will make. We will announce proposal partners in class on Tuesday, October 23rd.

The Week in 679: Week 8 October 22-26

by Mike Gleicher on October 21, 2012

The big thing this week is Project 2 – with the final demos on Friday, October 26th. Because of that, most other things are being put on hold so you can focus on finishing. However, we need to be looking ahead to Project 3. Tuesday (October 23rd) – we’ll have a little in class review […]

Project 3: Overview

by Mike Gleicher on October 20, 2012

The 2012 679 Game Project This is the main "overview" page. The details are on separate pages, but we give you an overview here since the details may not make sense without it. The goal of this project is to produce a game by working in a team of 4 people. What game you create […]

Project 3: Proposals

by Mike Gleicher on October 20, 2012

Due Wednesday, 10/31. Note: this deadline is important since you need to post your proposal early enough that other people can look at it. Understand the overall project schedule for this to make more sense. Also, note that you’ll have to give a 3-5 minute "pitch" in class on Thursday (11/1), and you will have […]