Lecture 10 & 10b: (10/9&11) Game Design 102

by Mike Gleicher on October 8, 2012

David will start w/MDA

My really old notes:

  • 2007 What is Fun (Falhstein’s theory, Types of Fun, Crawford, Flow, Goals&Choices)
  • 2007 Game Design– Formalizing, Aesthetics, Issues List
    • 1 – Compelling Goals – make the player WANT to do something
    • 2 – Clear Goals – make sure they know what to do
    • 3 – Clear Rules – make sure they know how to do it
    • 4 – Choices – make sure they can actually influence what happens
      • Meaningful
    • 5 – Challenge – key thing here is balance (tuning)
    • 6 – Feedback – make sure they know that they’ve done it

I’ve lost my notes – key concepts all in the 2007 Game Design list

  • Goals
  • Rules
  • Meaningful Choices (informed choice)
  • Balance / Challenge / Progression
  • Feedback
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