Assignment 6: Project 2 Post-Mortem

by Mike Gleicher on October 22, 2012

This assignment is really part of Project 2, but since it is done individually (rather than with your partner) we will call it an assignment. It is due before class on Tuesday, October 30. The reason for this deadline is that you’ll be starting project 3, and we want to have project 2 out of the way! Send your assignment to both the TA and Professor by e-mail.

After doing a big project, an important aspect of learning about it is to reflect on what you have just done.

  1. How happy are you with the game you produced?
  2. If you had another week, how might your game have been better?
  3. Describe your design/development process. What went right/wrong? How did you divide up the tasks?
  4. How well did your group work together? This is a chance to give kudos (or complaints) about your partner. Your group gets the same grade for the game.
  5. What might we not appreciate about your game, if we grade it simply by playing it and looking at the code? (especially since we might not be good at playing it)
  6. What shaders did you write? Describe them and what they do, as well as how they fit into the game. (by “you” here, we mean “you” individually, since each person was supposed to write at least 1 shader)
  7. What feedback did you get at the final demos? What might you do about it?

Note: it is much better to be honest than delusional. If you simply say “our game was great” (without much thought as to why), its not as good as giving a thorough critique (even if negative). We’re looking for the depth in your thought. We’ll judge your game ourselves (modulo #5), and are probably more realistic in our expectations than you are.

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