Lecture 12: (10/23) Project 2&3 Discussion

by Mike Gleicher on October 23, 2012

Last week review.

Handin mechanics – class mechanics (feedback from playtests) – postmortems

Reflection exercise – 2 concepts from game design discussion and how they are reflected in your game. 1 that you are getting right, 1 that you aren’t (may try to fix).

project 3

some thoughts on working together

not a “realistic” team

  • flat hierarchy

real problems

  • differences in time commitment (this happens in real world)
  • differences in skill levels
  • “you go to war with the army you have”
  • tight, inconvenient deadlines – external factors

some tricks for working together

  • skills inventory – what team do you have?
  • realism of what people can do (or not)
  • lone rangers and slackers

some tricks for picking “platform”

  • not requiring browser based – but strongly recommend it
  • some thoughts on choices
    • does everyone have access?
    • does everyone have expertise?
    • will it work well in 1366?
    • learning time for 3D game engines (big risk/reward)
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