December 2012

The Week in 679: Week 15 December 10-14

by Mike Gleicher on December 9, 2012

Wow! We made it to the end. This week people will wrap up projects. Instructions for final project handins and post-mortems are here. Tuesday, December 11 – Last Lecture! There will be a lecture. I’ll talk about some stuff like animation. Don’t forget to send your playtest feedback to the TA before class! Thursday, December […]

Project 3–Final Handin Instructions

by Mike Gleicher on December 6, 2012

The final parts of Project 3 are due at 2:30pm on Friday, December 14th. There are a few pieces of this (each detailed below): The actual game itself, handed in and runnable in the handin directory, including instructions and a note as to whether we can keep it public. Note: the deadline for this is […]

Assignment 9: Playtest Feedback

by Mike Gleicher on December 1, 2012

After the playtest, you must record your experiences. You should probably make notes as they do on and type them up afterwards. Send your playtests feedback to the TA by email before class on December 11th. For each game that you played: please include: The name of the game, and the person who “observed” your […]

The Week in 679: Week 14 December 3-7

by Mike Gleicher on December 1, 2012

We’ve gotten into the home stretch here – just 2 weeks left to wrap up projects, and any topics we’re going to talk about. There won’t be any readings or assignments, so you can stay focused on your projects. The big thing this week is the playtest on Friday, December 7th. As we’ve mentioned in […]

Lecture 20: (11/29) More Graphics

by Mike Gleicher on December 1, 2012

We kept going through the notes on graphics stuff useful in games. (see 11/27) We went through parallax mapping, relief mapping, environment mapping, and shadow mapping. (it was mapping day!)