Assignments

Project 3–Final Handin Instructions

by Mike Gleicher on December 6, 2012

The final parts of Project 3 are due at 2:30pm on Friday, December 14th. There are a few pieces of this (each detailed below): The actual game itself, handed in and runnable in the handin directory, including instructions and a note as to whether we can keep it public. Note: the deadline for this is […]

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Assignment 9: Playtest Feedback

by Mike Gleicher on December 1, 2012

After the playtest, you must record your experiences. You should probably make notes as they do on and type them up afterwards. Send your playtests feedback to the TA by email before class on December 11th. For each game that you played: please include: The name of the game, and the person who “observed” your […]

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Project 3: Tech (playable) Demo–and other phases

by Mike Gleicher on November 26, 2012

As we get closer to the end, I thought I would give you some details as to how the class is going to wrap up (at least the project aspects). Friday, November 30: the Tech Demo For this milestone, you should have a playable prototype that conveys that all of the technology behind the game […]

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Assignment 8: HCI (due 11/20)

by Mike Gleicher on November 15, 2012

Usually, I start the conversation about Game Design with a discussion of HCI and User Experiences more generally. This year, we’re doing it backwards. what I want you to think about is something even more fundamental than Human Computer Interaction: let’s start by considering the design considerations for making usable things in general. The readings […]

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Lab Assignment from 10/19

by mark on October 23, 2012

Apologies for not posting this earlier, make sure it’s in by the class time on Thursday if you haven’t gotten to it. The assignment is simple: each student shows their game to 2 other students in the class, each from a different group. Write down the name of the student and the details of your […]

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Assignment 6: Project 2 Post-Mortem

by Mike Gleicher on October 22, 2012

This assignment is really part of Project 2, but since it is done individually (rather than with your partner) we will call it an assignment. It is due before class on Tuesday, October 30. The reason for this deadline is that you’ll be starting project 3, and we want to have project 2 out of […]

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Project 3: Plans

by Mike Gleicher on October 22, 2012

(note: this is the 2nd milestone in the project – make sure you’ve read all the early stuff beginning with the overview). With all of the proposals discussed, and the critiques available, teams can choose to build any of the games proposed (each team must pick one of the proposals). A team is welcomed to […]

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Project 3: Overview

by Mike Gleicher on October 20, 2012

The 2012 679 Game Project This is the main "overview" page. The details are on separate pages, but we give you an overview here since the details may not make sense without it. The goal of this project is to produce a game by working in a team of 4 people. What game you create […]

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Project 3: Proposals

by Mike Gleicher on October 20, 2012

Due Wednesday, 10/31. Note: this deadline is important since you need to post your proposal early enough that other people can look at it. Understand the overall project schedule for this to make more sense. Also, note that you’ll have to give a 3-5 minute "pitch" in class on Thursday (11/1), and you will have […]

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Project 3: Rules

by Mike Gleicher on October 20, 2012

These rules are meant to be common sense – not tricks to limit you. They are the same as the rules as in previous years. Note: some of these requirements make more sense when you understand how the project will be evaluated when the project is done. On one hand, trying to do a game […]

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