Assignments

Assignment 5

by Mike Gleicher on October 3, 2012

This assignment is part of Project 2, but will be done individually (and count individually). It is due on Tuesday, October 9th. In class on Tuesday, October 9th, we’ll be learning some more “framework” for talking about and thinking about game design, and we’ll want you to apply it to the game your designing. Which […]

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Project 2 really announced!

by Mike Gleicher on October 2, 2012

The project is posted here The groups (with email addresses) are on the forum

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Project 1 Handin Information

by Mike Gleicher on September 24, 2012

Turning in Project 1 has a few parts. Be sure to do all of them The game itself (everything necessary to play it) Your individual “reflection” exercise (Assignment 4) Your playtest feedback (of other people’s games) In class, on Friday, September 28th, we’ll play the games. This means you need to have it working, and […]

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Assignment 4: Project 1 Post-Mortem

by Mike Gleicher on September 24, 2012

This assignment is really part of Project 1, but since it is done individually (rather than with your partner) we will call it an assignment. It is due before class on Tuesday, October 2. The reason for this deadline is that you’ll be starting project 2, and we want to have project 1 out of […]

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Project 2: A WebGL/Graphics-based game

by Mike Gleicher on September 21, 2012

Project 2 is similar to project 1. Make a game. Very limited time. Small team (3 this time). A lot less restrictive in terms of content. But, you’ll have more experience, and a few game design lectures behind you. The schedule (at least as insane as last time): Friday, October 5 – team planning email […]

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Assignment 3/ Reading 3: Graphics Words

by Mike Gleicher on September 16, 2012

This assignment is a combination of a reading assignment and a “writing assignment.” The assignment is due on Monday 9/24 before noon. There is a diversity of background in graphics in the class. Part of the goal of this assignment is to give you a chance to do a little self-assessment, and for us to […]

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Assignment 2: Learning to Critique (and Flock Ideas)

by Mike Gleicher on September 14, 2012

Due: Tuesday, September 18th (leniency since the assignment is going out late) The goal of this assignment is to: Get you to think more about what is a game, and what is a good game, and why we may need to develop our vocabulary for discussing this. To learn to critique others in a constructive […]

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Project 1: An In-Browser Game With Flocking

by Mike Gleicher on September 6, 2012

Your mission in this project is to write a game that runs in a web browser using javascript that implements flocking (or something like it) in some way. The schedule (details on each phase follow later on): Friday, September 7th – partner requests due Monday, September 10th – partners announced Friday, September 14 – signs […]

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Assignment 1: (9/13) Fun with Games and Toys?

by Mike Gleicher on September 5, 2012

On Thursday, September 13, we’ll have a discussion of "what is a game" and "what is a toy" (which will also involve discussing "what is fun" and "what is play"). To prepare for this conversation, I would everyone to do the following assignment. You must complete this by noon on September 13th (so we can […]

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Reading 2 (9/13): What is a game?

by Mike Gleicher on September 5, 2012

In class on Thursday, September 13th, we’ll discuss the question “What is a Game?” Along with this there are some other terms we’ll try to figure out (what is fun? what is a toy?) To help you prepare for that conversation, there are lots of things you could read. One I think is essential – […]

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