Course Info

Basic Course Info

by Mike Gleicher on September 2, 2012

The “Course Info” posting category has many posts with more details. In particular, refer to the Course Policies page for more details on many of these things, and the Course Announcement for the basic idea behind the class. Instructor: Mike Gleicher (gleicher@cs.wisc.edu), office: 6385 CS&S, office hours Tuesday 11-noon, or by appointment. Official TA: Mark […]

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Policies for this class

by Mike Gleicher on September 2, 2012

In general, we ask that you be reasonable and follow the common sense and academic conduct guidelines as in all other classes. There are a few issues that are unique to this class, since it involves larger scale projects and team work. The general principle: if you’re unsure of something, ask for a clarification. Grading […]

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Collaboration Policy

by Mike Gleicher on August 29, 2012

Computer game design and development (and Computer Graphics) is (usually) a team sport. In fact, learning computer game development (and, arguably, learning in general) is best done in collaboration with others. Unfortunately, in a university class setting, we have the unfortunate constraint that we must grade individuals independently, so we need to have people work […]

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Why work in groups? Why assigned groups?

by Mike Gleicher on August 29, 2012

In this class, many of the activities will require you to work in groups. We do this for several reasons, including: Actual game development is done (almost always) in groups. Almost all work is done in groups. Learning to work in a group is an important skill, and one that you can always get more […]

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Course Announcement

by Mike Gleicher on August 18, 2012

CS679: Computer Games Technologies, Fall 2012 This class will be most similar to last year’s (2011) offering (see the old course web). Previous years (2010, 2008, 2007) share some of the same course design, but our new emphasis on the design and software engineering aspects of the class, as well as our use of web-technologies […]

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