The Week in 679: Week 15 December 10-14

by Mike Gleicher on December 9, 2012

Wow! We made it to the end. This week people will wrap up projects. Instructions for final project handins and post-mortems are here. Tuesday, December 11 – Last Lecture! There will be a lecture. I’ll talk about some stuff like animation. Don’t forget to send your playtest feedback to the TA before class! Thursday, December […]

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The Week in 679: Week 14 December 3-7

by Mike Gleicher on December 1, 2012

We’ve gotten into the home stretch here – just 2 weeks left to wrap up projects, and any topics we’re going to talk about. There won’t be any readings or assignments, so you can stay focused on your projects. The big thing this week is the playtest on Friday, December 7th. As we’ve mentioned in […]

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The Week in 679: Week 12 November 26-30

by Mike Gleicher on November 25, 2012

We’ve made it through Thanksgiving, and are now ready for that final push towards the final project! We’ll use class times for lectures (usually), but we’ll cut back on readings and assignments so you can stay focused on projects. Tuesday, November 27 – Lecture on Graphics. We’ll talk about lighting and shading and other graphics […]

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HCI Assignment (due Tuesday 11/20)

by Mike Gleicher on November 15, 2012

There is a reading assignment (with associated forum posting) due on Tuesday, November 20th. Assignment 8 is posted in the Assignments category. Briefly, you need to read 2 (preferably 3) chapters of a book provided in the protected course reader (Ch1, Ch2, Ch3), and comment on it in the forum.

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The week in 679: Week 11 November 12-16

by Mike Gleicher on November 10, 2012

This week, we’ll really get Project 3 underway. Now that you have a plan, I think everyone realizes what it is going to take to get to that all important first milestone. This week, we’ll have few other demands on you other than to focus on the project. (Note: this won’t be a recurring theme […]

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P2 Grades

by Mike Gleicher on November 10, 2012

Yes, P2 grades are still delayed. But I thought I should explain what you will get, which might also give you an idea why it takes so long. Both Mark and I evaluated your games based on your demo, and playing them a little more afterwards. We tried to evaluate the game itself, without considering […]

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“Lecture” 14: Project 3 Kickoff

by Mike Gleicher on November 6, 2012

Some process advice: Getting the group to work together is the most important thing. Those factors should influence what you choose. Skills inventory Goals inventory Time inventory scheduling will be a challenge! make sure you can find at least 1-2 times per week to meet! Look over the planning document requirements – this is meant […]

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The Week in 679: Week 10 November 5-9

by Mike Gleicher on November 4, 2012

This week is mainly about getting Project 3 rolling. Hopefully, everyone is already thinking about the different potential games, and providing feedback on each of the proposals (in the forum). OK, I can tell that at the time of writing, there has been almost no discussion. Remember that part of the assignment is to comment […]

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The Week in 679: Week 9 October 29-Nov 2

by Mike Gleicher on October 27, 2012

This coming week in 679 we’ll switch from project 2 to project 3. Tuesday, October 30 – In lecture, we’ll talk about some aspects of game programming. Your project 2 post-mortem is due. Thursday, November 1 – In class time, we’ll have project pitches. Each design pair will give a 3-5 minute pitch for their […]

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Assignment 6: Project 2 Post-Mortem

by Mike Gleicher on October 22, 2012

This assignment is really part of Project 2, but since it is done individually (rather than with your partner) we will call it an assignment. It is due before class on Tuesday, October 30. The reason for this deadline is that you’ll be starting project 3, and we want to have project 2 out of […]

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