News

Project 3

by Mike Gleicher on October 22, 2012

Project 3 has been posted. Check the overview page first. It will lead you to a page about the proposal phase (which you will be doing next week) and the rules about the games you will make. We will announce proposal partners in class on Tuesday, October 23rd.

Print Friendly, PDF & Email

The Week in 679: Week 8 October 22-26

by Mike Gleicher on October 21, 2012

The big thing this week is Project 2 – with the final demos on Friday, October 26th. Because of that, most other things are being put on hold so you can focus on finishing. However, we need to be looking ahead to Project 3. Tuesday (October 23rd) – we’ll have a little in class review […]

Print Friendly, PDF & Email

Class today! (10/18 Lecture)

by mark on October 18, 2012

CS679, Today in class we are going to spend some time using our new game design vocabulary to analyze two different games, Braid and Defcon. To prepare for class please: 1. Download and install the free demos for both games -Defcon is available from http://www.introversion.co.uk/defcon/ for mac/pc -Braid is available by installing steam at http://store.steampowered.com/app/26800/ Unfortunately, you will […]

Print Friendly, PDF & Email

WebGL Links for Lab Session

by Mike Gleicher on October 5, 2012

Mark’s Tutorials 1) An eight-step, raw demonstration of how to get some simple shapes drawn to the WebGL context 2) A demo file (‘cube.html’) which draws a spinning, textured 3D cube using the free library Three.js https://github.com/mdee/CS-679-WebGL-Tutorial Links to the demos shown in class absolute minimum WebGL program first http://graphics.cs.wisc.edu/Courses/Games11/WebGLTest/first.htm second http://graphics.cs.wisc.edu/Courses/Games11/WebGLTest/second.html

Print Friendly, PDF & Email

Assignment 5

by Mike Gleicher on October 3, 2012

This assignment is part of Project 2, but will be done individually (and count individually). It is due on Tuesday, October 9th. In class on Tuesday, October 9th, we’ll be learning some more “framework” for talking about and thinking about game design, and we’ll want you to apply it to the game your designing. Which […]

Print Friendly, PDF & Email

The President’s Visit

by Mike Gleicher on October 3, 2012

Our class (2:30 on Thursday 10/4) should not be affected by the President’s visit. If you choose to go to that event, rather than class, I understand. Please talk to others in class to find out what you’ve missed.

Print Friendly, PDF & Email

Project 2 really announced!

by Mike Gleicher on October 2, 2012

The project is posted here The groups (with email addresses) are on the forum

Print Friendly, PDF & Email

Problem with Handin Directories

by Mike Gleicher on September 27, 2012

There was a problem in setting up handin directories (we didn’t give you correct file permissions). This is being fixed. Stay tuned for an update. It now seems that this problem has been fixed. Please let us know if there is still a problem.

Print Friendly, PDF & Email

Assignment 4: Project 1 Post-Mortem

by Mike Gleicher on September 24, 2012

This assignment is really part of Project 1, but since it is done individually (rather than with your partner) we will call it an assignment. It is due before class on Tuesday, October 2. The reason for this deadline is that you’ll be starting project 2, and we want to have project 1 out of […]

Print Friendly, PDF & Email

The Week in 679: Week 4 Sept 24-28

by Mike Gleicher on September 21, 2012

This coming week in 679 you’ll wrap up project 2 and we’ll talk about graphics. Remember that Assignment 3 is due on Monday September 24th. Tuesday (Sep 25th) – We’ll start to talk about graphics. We’ll review some basics, the role of graphics in games, and some of the high-level strategies in graphics performance. Please […]

Print Friendly, PDF & Email