CS559
Fall 2005
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Other Readings
These readings are meant to cover topics that are not well covered by
the text.
Because of copyright issues, they are not placed on the web. You can
access the acrobat files in P:/course/cs559-gleicher/public/OtherReadings
from a CSL Windows machine, or from ~cs559-1/public/Readings/ on a CSL
Unix machine.
Each reading is referred to on the course calendar by a name like "Rsubd1".
Here, we give that name, the file name in the directory, and a brief description.
- Rsubd1 - Subdivision Surfaces Theory
- by Brian Sharp
- This article originally appeared in Game Developer Magazine (and still)
appears in the online edition called "Gamasutra"). While the
intro is a bit data, the article does make a nice, gentle introduction
to how subdivision works.
File: gamasutra_subdivision1.pdf
- Rsubd2 - Implementing Subdivision Surface
Theory - by Brian Sharp
- This is the second part of the article above - its not as useful for
the class, but you might find it interesting.
File: gamasutra_subdivision1.pdf
- Rtext - Texturing - Chapter 5 from
Moller & Haines "Real-Time Rendering"
- This is an excellent chapter from an outstanding book. The book is
so good that I have considered using it for class.
The chapter in Shirley on Texture Mapping, along with the OpenGL book
is adequate - however, if you're really interested in this important
topic, I strongly recommend this chapter.
File: texturing.pdf
- Rcomp - Compositing Digital Images
- by Porter and Duff
- This is the "original source" for the material. In addition
to being historically significant, the paper is very complete.
File: p253-porter.pdf
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