main-tutorials
These are some tutorials and sample code to help you get started doing the programming for CS559.
There are two types of tutorials here. One set was written by Mike Gleicher (with help from 559 TAs) to help students understand the concepts behind the libraries. The other set was written by Stephen Chenney (with help from 559 TAs) and has much more specifics about how to do projects within the CS environment.
Here is the complete set of tutorials from last year.
Part 1 - Getting Started with Windows and FlTk
- Mike’s notes on Getting Started with FlTk
- Also check out the CS559 Programming FAQ (new!)
- Tutorial 1: Setting up a Console Application in Visual Studio 2005
- Tutorial 2: Command Line Arguments
- Tutorial 3: An FLTK WIndow
- Tutorial 4: A More Complex FLTK Example
Part 2 - Working with Images
- Tutorial 5: Reading and Writing Targa Images
- Tutorial 6: Modify and Display Image
- Tutorial 6.5: Alpha Channel Tutorial
Part 3 - Getting Started with OpenGL
Mike’s ‘OpenGL Survival Guide”
Exampes of simple 2D UIs in FlTk/OpenGL
- Tutorial 7 - OpenGL in FLTK (with some 3D basics)
- Tutorial 8 - OpenGL Lighting
- Tutorial 9 - OpenGL Input
Mike’s OpenGL 3D Examples: CubeIt
Part 4 - Dealing with Textures
- Tutorial 10 - Texture
- Tutorial 11 - Texture Manager
Part 5 - Hardware Rendering
Mike’s GL Extension: Texture Manager
Page last modified on October 18, 2007, at 02:15 PM