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Understanding Human-Robot Interaction in Virtual Reality

Oliver Liu, Daniel Rakita, Bilge Mutlu, Michael Gleicher
International Symposium on Robot and Human Interactive Communication — 2017
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    Interactions with simulated robots are typically presented on screens. Virtual reality (VR) offers an attractive alternative as it provides visual cues that are more similar to the real world. In this paper, we explore how virtual reality mediates human-robot interactions through two user studies. The first study shows that in situations where perception of the robot is challenging, a VR display provides significantly improved performance on a collaborative task. The second study shows that this improved performance is primarily due to stereo cues. Together, the findings of these studies suggest that VR displays can offer users unique perceptual benefits in simulated robotics applications.

    BibTex references

    @InProceedings{LRMG17,
      author       = "Liu, Oliver and Rakita, Daniel and Mutlu, Bilge and Gleicher, Michael",
      title        = "Understanding Human-Robot Interaction in Virtual Reality",
      booktitle    = "International Symposium on Robot and Human Interactive Communication",
      year         = "2017",
      url          = "http://graphics.cs.wisc.edu/Papers/2017/LRMG17"
    }
    
     

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